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SO, to clarify this, do you want the names in JーASCII or have you figured out how to insert them in 1-byte chars? --[[User:Sat|Sat]] 18:18, 10 August 2010 (UTC) :J-ASCII or Shift JIS thanks, the game was coded on NScripter as such it will not accept one byte characters. One byte characters are reserved for command codes where as two byte characters are treated as displayable text.--[[User:Enigma|Enigma]] ::So would this mean the normal text should be J-ASCII as well? I'm trying to get enough info before any unnecessary work is caused.--[[User:Sat|Sat]] 19:29, 10 August 2010 (UTC) :::Can you make it Shift JIS instead for both character names and normal text too please? Having said that, scene one is set in widescreen mode and character names don't appear even if its shown in the script. --[[User:Enigma|Enigma]] ::::Misconception: What is the difference between Shift-JIS and J-ASCII for you? I trust there isn't any? --[[User:Sat|Sat]] 19:47, 10 August 2010 (UTC) :::The only difference is some of the characters and symbols are different and its what Japanese companies use by default for their games. Looking at the two tables the english character set is in the same place so I guess it doesn't really matter. Even if something comes up I can always change it and let you know --[[User:Enigma|Enigma]] ---- One byte character is now possible, however it also means window menus will disappear. If you want to use 1 byte characters go ahead. --[[User:Enigma|Enigma]] :How would formatting the game text have any influence on the menus? Besides, I am just asking what is more convenient to you, it can be formatted either way, but converting is a pain in the ass. (Also, why are you forcibly editing your signatures? :P ) --[[User:Sat|Sat]] 10:08, 11 August 2010 (UTC)
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