Difference between revisions of "Talk:Sa.Na.Ra.Ra Script Scene 1"

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:How would formatting the game text have any influence on the menus? Besides, I am just asking what is more convenient to you, it can be formatted either way, but converting is a pain in the ass. (Also, why are you forcibly editing your signatures? :P ) --[[User:Sat|Sat]] 10:08, 11 August 2010 (UTC)
 
:How would formatting the game text have any influence on the menus? Besides, I am just asking what is more convenient to you, it can be formatted either way, but converting is a pain in the ass. (Also, why are you forcibly editing your signatures? :P ) --[[User:Sat|Sat]] 10:08, 11 August 2010 (UTC)
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::I'm going to stick with 2 bit characters. I was going to run the game in onscripter but its not perfect. As well as the window menu's not appearing I have a choice of 2 builds. One takes forever to start up, the second although fast is unable to recognise characters speaking on readback mode as well as their names not appearing. I don't think 2 byte characters look bad the project "Mizuiro" was on the same engine uses 2byte characters and I think it looks alright. I'd rather have no bugs even at the expense of dialogue appearing l i k e  t h i s Now to answer your questions, the dialogue in game has no quotation marks or anything to define it as a piece of text now add the fact that you got command codes made with 1 byte characters literally right next to a piece of dialogue with no space in between and you can see why the game will mess up. As I stated before, the game seems treats all 2 byte characters as displayable text any 1 byte character is treated as a command. As for my signature, I didn't make one. I'm just tacking my name at the end of each statement so you'll know it was me who posted --[[User:Enigma|Enigma]]

Revision as of 03:35, 11 August 2010

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