Difference between revisions of "Talk:Sa.Na.Ra.Ra Script Scene 1"

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::I'm going to stick with 2 bit characters. I was going to run the game in onscripter but its not perfect. As well as the window menu's not appearing I have a choice of 2 builds. One takes forever to start up, the second although fast is unable to recognise characters speaking on readback mode as well as their names not appearing. I don't think 2 byte characters look bad the project "Mizuiro" was on the same engine uses 2byte characters and I think it looks alright. I'd rather have no bugs even at the expense of dialogue appearing l i k e  t h i s Now to answer your questions, the dialogue in game has no quotation marks or anything to define it as a piece of text now add the fact that you got command codes made with 1 byte characters literally right next to a piece of dialogue with no space in between and you can see why the game will mess up. As I stated before, the game seems treats all 2 byte characters as displayable text any 1 byte character is treated as a command. As for my signature, I didn't make one. I'm just tacking my name at the end of each statement so you'll know it was me who posted --[[User:Enigma|Enigma]]
 
::I'm going to stick with 2 bit characters. I was going to run the game in onscripter but its not perfect. As well as the window menu's not appearing I have a choice of 2 builds. One takes forever to start up, the second although fast is unable to recognise characters speaking on readback mode as well as their names not appearing. I don't think 2 byte characters look bad the project "Mizuiro" was on the same engine uses 2byte characters and I think it looks alright. I'd rather have no bugs even at the expense of dialogue appearing l i k e  t h i s Now to answer your questions, the dialogue in game has no quotation marks or anything to define it as a piece of text now add the fact that you got command codes made with 1 byte characters literally right next to a piece of dialogue with no space in between and you can see why the game will mess up. As I stated before, the game seems treats all 2 byte characters as displayable text any 1 byte character is treated as a command. As for my signature, I didn't make one. I'm just tacking my name at the end of each statement so you'll know it was me who posted --[[User:Enigma|Enigma]]
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:::Very well, 2-byte then. There is a "signature" button up there, it's the second last, I just saw you remove the auto-inserted dates, so I have been curious. Okay, I'll try to get a shot at it today. --[[User:Sat|Sat]] 11:51, 11 August 2010 (UTC)

Latest revision as of 04:51, 11 August 2010

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